![quicktime playblast in autodesk maya for mac quicktime playblast in autodesk maya for mac](http://talkingbrown348.weebly.com/uploads/1/2/5/3/125397495/883428901.jpg)
Resampling of the sound if the sound paramters don't match up. Playblast files will be deleted when the application quits.Īny playblast files that were explicitly given a name by the user will not be deleted.īrings up the OS specific dialog for setting playblast codec options, andĬombine the trax sounds into a single track. When true, all previous temporary playblast files will be deletedīefore the new playblast files are created and the remaining temporary The command will fail there is not a pair of strings supplied to the argument. The second string argument which is used as a camera identifier and isĪppended to the root file name to specify the final output file name(s). The camera setup procedure will be invoked before executing a playblast. The first string defines a camera setup MEL procedure. This flag will return the current model editor that would be usedįor playblast. You may monitor theĬondition using the API (MConditionMessage) or a script (scriptJob and conditionįlags activeEditor, cameraSetup, clearCache, codecOptions, combineSound, completeFilename, compression, editorPanelName, endTime, filename, forceOverwrite, format, frame, framePadding, height, indexFromZero, offScreen, options, percent, quality, rawFrameNumbers, replaceAudioOnly, replaceEndTime, replaceFilename, replaceStartTime, sequenceTime, showOrnaments, sound, startTime, throwOnError, useTraxSounds, viewer, width, widthHeight Long name (short name) So that users can monitor whether playblasting is occurring.
![quicktime playblast in autodesk maya for mac quicktime playblast in autodesk maya for mac](https://mac-cdn.softpedia.com/screenshots/RAW-Developer_4.jpg)
Note that the playblast command registers a condition called "playblasting" This command playblasts the current playback range. Playblast is undoable, NOT queryable, and NOT editable. Note: Strings representing object names and arguments must be separated by commas. I am an avid gamer, dog lover, animated film buff and yoga fan but most importantly a storyteller and artist.Go to: Synopsis. I have traveled to many exciting countries - Costa Rica, Czech Republic, Italy, Switzerland and France to name a few. One fun fact about me is I train and compete with my furry dog friends in agility trials. My goal has been to utilize my 3D artistic skills to create amazing visuals that bring characters to life. I am passionate about rigging and focus on collaborating with the animation team to create artist-friendly rigs. I graduated with a Bachelor of Fine Arts in Emerging Media, Character Animation Specialization from the University of Central Florida and I am currently completing my Master of Science in Interactive Entertainment, Technical Art Track at UCF’s Florida Interactive Entertainment Academy.Īs a Technical Artist, I enjoy working in a team-based environment. I am a Technical Artist who specializes in rigging with a solid understanding of animation, tool development and pipeline workflow. The song is called Kiss and Make Up by Black Pink and Dua Lipa! My choreography reference is from 1MILLION Dance Studio starting at 1:58. For anyone who doesn't know the Zio Rig is by Hernan Ares. The next big thing I will be working on this animation is his arms and taking a look at how his hair is moving. I fixed this by adjusting his materials in the hypershade. I also fixed the issue where the character was very shiny when doing a single frame render test with Arnold. Some of the problems I ran into while blocking his hands is that sometimes his fingers would break where the geometry would crumble inwards and I found several ways to fix this issue, the most effective way being to either set all his value to 0 or rotating his fingers completely around and seeing the geometry return to normal and then zeroing out the values. I think that part of the dance where he does have his hands on his thighs or on his hips is an area that I definitely will need to spend more time on. Zio is a very thin character and I've come to find that his hands are larger than you think so his hands cover his thighs. Definitely the most difficult part for me to get right is when his hands are on his hips or thighs. I personally found this detail about the dancer to be very interesting and how quickly his hands actually are able to change poses so quickly in some spots. As I was studying the dancer from my reference I was noticing that he does a lot of pointing, spider-man finger pose, and the okay hand pose.
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While I still have a long way to go with this animation I have come to learn just how details in the hands can really give some personality to a character. For this pass I focused on just blocking the hands of the character.